Showing posts with label prop design. Show all posts
Showing posts with label prop design. Show all posts

7.28.2015

A quick update...

It has been awhile blogger, but here's something new... Trees!


Being a profession artist on the web is sometimes a pain in the ass. There are sooo many sites, stores, and social media everyone is a part of and it's hard to keep up with all of it. As of this moment my main site is down so I can update it with new hosting and a more user friendly store! 

On another note, if you're having trouble following me I am going to try and remedy that by posting some new work and hopefully making the new site easier to use. Also, follow me on Instagram. It's honestly the easiest way to find my new stuff and what's going on, since it's super easy to post on!

Either way though, here are some new prop design stuff I did recently of some trees and there are more to come!

2.02.2013

Player Map

Player map for Autonomous City in Chromogenesis. I wanted it to be more like a futuristic scroll the player would open and use like a touch screen, highlighting points of interests with a finger. The next step is to design the underground map area and interior maps for when the player enters a dungeon or a building.







1.26.2013

Onto the Villains

Here's the first two Villains I designed for Chromogenesis. First is the main Antagonist of the story Anance (Latin for Control, Control over fate.) She needs color to survive, she can't manipulate it but rather just takes it all for herself. In the game she is the most de-saturated (besides her throne room).


Line Drawing and Color before desaturation

Variations of Make-up Designs

Two other costume designs before coming up with the one I picked to use.

Silhouette Studies

Second Villain is Stain, another color manipulator but for own selfish purposes. He uses a cybernetic arm to take color to become more powerful. He stores it into his tattoo. (The more powerful he is the more colorful  his tattoo.)


Arm and tattoo callouts

Other Stain variations

1.17.2013

Chromogenesis Heroes

Here's the first 3 heroes I did for my Chromogenesis story. The first one is the main character Hue, who has the power to manipulate color using a futuristic airbrush called a Chromograff. I did some call-outs for it and of a mask he would wear while painting.




Chromograff


The next two heroes are supporting characters that would be playable in my game. They are Amp & Bass and are twins that manipulate sound. One of my first digital paintings I ever did was of Amp, but it took me forever and is pretty horrible, but hey it was my first time painting in Photoshop. It's a crazy improvement in my digital skills since then, so I figured that would be worth it to see.

Old Amp

New Amp & Bass



 Double Bass weapon for Bass