2.08.2013

Chromogenesis Environments

The first round of Environment planning and painting for my Chromogenesis game design. From Sharpe thumbnails to 20min speed paints and final paintings... Next up my new shirt designs, as soon as I can find somewhere to print my halftones designs on some clear vellum.






2.02.2013

Player Map

Player map for Autonomous City in Chromogenesis. I wanted it to be more like a futuristic scroll the player would open and use like a touch screen, highlighting points of interests with a finger. The next step is to design the underground map area and interior maps for when the player enters a dungeon or a building.