Showing posts with label environment design. Show all posts
Showing posts with label environment design. Show all posts

5.20.2013

Busy with shirts and job stuff...

Here's a new painting I forgot to post that presently is in UnitE Gallery in Denver, CO.

Final

Before Revision No Focal Blur 

 with blur

 Detail

 Drawing

Here's a master study of a painting from Brother Bear, I stopped after 2hrs of work, it was definitely tough trying to match colors and brush strokes but I'm happy with it.

2.08.2013

Chromogenesis Environments

The first round of Environment planning and painting for my Chromogenesis game design. From Sharpe thumbnails to 20min speed paints and final paintings... Next up my new shirt designs, as soon as I can find somewhere to print my halftones designs on some clear vellum.






2.02.2013

Player Map

Player map for Autonomous City in Chromogenesis. I wanted it to be more like a futuristic scroll the player would open and use like a touch screen, highlighting points of interests with a finger. The next step is to design the underground map area and interior maps for when the player enters a dungeon or a building.