Here's some quick 20 min speed paintings of the Oregon Coast!
8.07.2015
7.28.2015
A quick update...
It has been awhile blogger, but here's something new... Trees!
Being a profession artist on the web is sometimes a pain in the ass. There are sooo many sites, stores, and social media everyone is a part of and it's hard to keep up with all of it. As of this moment my main site is down so I can update it with new hosting and a more user friendly store!
On another note, if you're having trouble following me I am going to try and remedy that by posting some new work and hopefully making the new site easier to use. Also, follow me on Instagram. It's honestly the easiest way to find my new stuff and what's going on, since it's super easy to post on!
Either way though, here are some new prop design stuff I did recently of some trees and there are more to come!
7.05.2014
New Contest Illustrations
Logo Design for A$AP MOB contest on Creative Allies. Wanted a simple and readable design and headphones resonates hip-hop for me. You can see the design and vote, show me support here!
This one was for a t-shirt and toy design contest on Threadless. Threadless and Mighty Jaxx collaborated together to put together this contest. The winners recieve cash prizes and their design made into toys! How badass is that?! I had to enter just for the facts that I haven’t learned how to 3-D model yet (at least this kind of detail) and I have always been interested in toy design. 3-D printing can also be rather expensive! I created robot #27, the first robot to be made with a synthetic and robotic heart. I can design robots forever so expect more of these in the future perhaps and maybe I’ll end up printing them myself on shirts, as toys, or maybe stickers… hmmm stickers sounds like a plan! This contest and my Threadless profile can be found HERE.
Labels:
a$ap mob,
a$ap mob contest,
asap mob,
character design,
Digital,
hiphop,
illustration,
jab illustration,
logo,
logo design,
robot,
robot design,
shirt design,
t-shirt design,
threadless,
threadless character contest
3.11.2014
Super Heisenberg Bros
My Super Heisenberg Bros design on Threadless is up, show some love and vote here to help me get this made: https://www.threadless.com/designs/super-heisenberg-bros
1.06.2014
AFI Cover Art
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| Single Album cover design I did for a contest. I didn't win but thanks to all those who showed me some love by voting for... My entry |
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| Here's the painting before the typography I added |
1.05.2014
Meek Mill Design
Here's my winning design for a Meek Mill: Dream Chasers 3 promo art contest. Thanks to all those who voted and I can't wait to see what they do with it.
9.16.2013
Wearing Converse
Some new character designs I did in Sketchbook Pro. First time ever using it and so far so good, I like it for drawing and its brushes. These two are the first of many designs I'm doing the next is a space girl. (the sketch is at the bottom of the post) I am also screen printing these onto shirts. Two colors: converse and shadows.
6.12.2013
I love Enviros
Here's a quick group of 6 environment paintings I worked on all at the same time. They were easy to work on because if one got frustrating I would just paint another. If I couldn't figure out a tree in one, I'd paint a building or a moon in a different painting.(ADD painting technique) All 6 took me about 18 hrs and some I detailed more than others so I don't know how long each took by themselves.
This first one started as me just scribbling with complimentary colors and then I started to watch kung-fu movies, so you can see where that went.
This next one was influenced by these rock structures in Thailand, then became villages built on their cliffs. And I always wanted to paint a destroyed moon.
Next one was the hardest for me to figure out, all I knew was that I wanted a mountain peak. This one changed and frustrated me the most, but it came out okay.
This one was painted with the sunset beach prompt from one of my friends. I like to surf so I was down to try it. The tree fort also seemed like a cool spot to check out the waves from. I think I'm going to take this one back into Photoshop and make some changes on it and fix some things I don't like.
Magma Temple... that is all
Last but not least, Chasing Fireflies, this one was my favorite and the fastest. I definitely am going to do more with it and fix some stuff, but I liked the idea and colors.
5.20.2013
Busy with shirts and job stuff...
Here's a new painting I forgot to post that presently is in UnitE Gallery in Denver, CO.
Here's a master study of a painting from Brother Bear, I stopped after 2hrs of work, it was definitely tough trying to match colors and brush strokes but I'm happy with it.
Final
Before Revision No Focal Blur
with blur
Detail
Drawing
Here's a master study of a painting from Brother Bear, I stopped after 2hrs of work, it was definitely tough trying to match colors and brush strokes but I'm happy with it.
Labels:
brother bear,
Concept Art,
Concept Design,
Digital,
digital painting,
drawing,
environment,
environment design,
hour painting,
master study,
mystical,
painting,
painting study,
process,
sealed door,
sear,
wip
3.19.2013
Indian Speed-painting Study
Here's a painting study of an Indian girl I did after a long break from digital work. First I laid down a gradient and drew a girl sitting in front of the sun from some reference I found. Second was my initial block-in stage trying to match colors from a sunset. I used a lot of warm colors and neutral oranges and yellows. Then just refined and softened up edges until I didn't need the lines anymore.
2.08.2013
Chromogenesis Environments
The first round of Environment planning and painting for my Chromogenesis game design. From Sharpe thumbnails to 20min speed paints and final paintings... Next up my new shirt designs, as soon as I can find somewhere to print my halftones designs on some clear vellum.
2.02.2013
Player Map
Player map for Autonomous City in Chromogenesis. I wanted it to be more like a futuristic scroll the player would open and use like a touch screen, highlighting points of interests with a finger. The next step is to design the underground map area and interior maps for when the player enters a dungeon or a building.
1.26.2013
Onto the Villains
Here's the first two Villains I designed for Chromogenesis. First is the main Antagonist of the story Anance (Latin for Control, Control over fate.) She needs color to survive, she can't manipulate it but rather just takes it all for herself. In the game she is the most de-saturated (besides her throne room).
Line Drawing and Color before desaturation
Variations of Make-up Designs
Two other costume designs before coming up with the one I picked to use.
Silhouette Studies
Second Villain is Stain, another color manipulator but for own selfish purposes. He uses a cybernetic arm to take color to become more powerful. He stores it into his tattoo. (The more powerful he is the more colorful his tattoo.)
Arm and tattoo callouts
Other Stain variations
1.17.2013
Chromogenesis Heroes
Here's the first 3 heroes I did for my Chromogenesis story. The first one is the main character Hue, who has the power to manipulate color using a futuristic airbrush called a Chromograff. I did some call-outs for it and of a mask he would wear while painting.
Chromograff
The next two heroes are supporting characters that would be playable in my game. They are Amp & Bass and are twins that manipulate sound. One of my first digital paintings I ever did was of Amp, but it took me forever and is pretty horrible, but hey it was my first time painting in Photoshop. It's a crazy improvement in my digital skills since then, so I figured that would be worth it to see.
Old Amp
New Amp & Bass
Double Bass weapon for Bass
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