Here's a quick group of 6 environment paintings I worked on all at the same time. They were easy to work on because if one got frustrating I would just paint another. If I couldn't figure out a tree in one, I'd paint a building or a moon in a different painting.(ADD painting technique) All 6 took me about 18 hrs and some I detailed more than others so I don't know how long each took by themselves.
This first one started as me just scribbling with complimentary colors and then I started to watch kung-fu movies, so you can see where that went.
This next one was influenced by these rock structures in Thailand, then became villages built on their cliffs. And I always wanted to paint a destroyed moon.
Next one was the hardest for me to figure out, all I knew was that I wanted a mountain peak. This one changed and frustrated me the most, but it came out okay.
This one was painted with the sunset beach prompt from one of my friends. I like to surf so I was down to try it. The tree fort also seemed like a cool spot to check out the waves from. I think I'm going to take this one back into Photoshop and make some changes on it and fix some things I don't like.
Magma Temple... that is all
Last but not least, Chasing Fireflies, this one was my favorite and the fastest. I definitely am going to do more with it and fix some stuff, but I liked the idea and colors.
Here's a new painting I forgot to post that presently is in UnitE Gallery in Denver, CO.
Before Revision No Focal Blur
Here's a painting study of an Indian girl I did after a long break from digital work. First I laid down a gradient and drew a girl sitting in front of the sun from some reference I found. Second was my initial block-in stage trying to match colors from a sunset. I used a lot of warm colors and neutral oranges and yellows. Then just refined and softened up edges until I didn't need the lines anymore.
The first round of Environment planning and painting for my Chromogenesis game design. From Sharpe thumbnails to 20min speed paints and final paintings... Next up my new shirt designs, as soon as I can find somewhere to print my halftones designs on some clear vellum.
Player map for Autonomous City in Chromogenesis. I wanted it to be more like a futuristic scroll the player would open and use like a touch screen, highlighting points of interests with a finger. The next step is to design the underground map area and interior maps for when the player enters a dungeon or a building.
Here's the first two Villains I designed for Chromogenesis. First is the main Antagonist of the story Anance (Latin for Control, Control over fate.) She needs color to survive, she can't manipulate it but rather just takes it all for herself. In the game she is the most de-saturated (besides her throne room).
Line Drawing and Color before desaturation
Variations of Make-up Designs
Two other costume designs before coming up with the one I picked to use.
Second Villain is Stain, another color manipulator but for own selfish purposes. He uses a cybernetic arm to take color to become more powerful. He stores it into his tattoo. (The more powerful he is the more colorful his tattoo.)
Arm and tattoo callouts
Other Stain variations
Here's the first 3 heroes I did for my Chromogenesis story. The first one is the main character Hue, who has the power to manipulate color using a futuristic airbrush called a Chromograff. I did some call-outs for it and of a mask he would wear while painting.
The next two heroes are supporting characters that would be playable in my game. They are Amp & Bass and are twins that manipulate sound. One of my first digital paintings I ever did was of Amp, but it took me forever and is pretty horrible, but hey it was my first time painting in Photoshop. It's a crazy improvement in my digital skills since then, so I figured that would be worth it to see.
New Amp & Bass
Double Bass weapon for Bass